lichess.org
Donate
 
Computer analysisMove timesShare & export
FEN
[Event "Casual Antichess game"] [Site "https://lichess.org/Scp9Q5HR"] [Date "2024.05.26"] [White "THHoaDonglop1-1"] [Black "lichess AI level 1"] [Result "1-0"] [UTCDate "2024.05.26"] [UTCTime "02:02:02"] [WhiteElo "1500"] [BlackElo "?"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?! { (0.15 → -0.91) Inaccuracy. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... d5?? { (-0.91 → Mate in 17) Checkmate is now unavoidable. e5 was best. } (1... e5 2. Nxe5 Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. d3) 2. Ne5?? { (Mate in 17 → -2.92) Lost forced checkmate sequence. e4 was best. } (2. e4 dxe4 3. g4 Qxd2 4. Bxd2 Bxg4 5. Ng5 Bxd1 6. Nxe4 Bxc2 7. Na3 Bxe4) 2... b6?? { (-2.92 → Mate in 16) Checkmate is now unavoidable. Bh3 was best. } (2... Bh3 3. Nxf7 Kxf7 4. gxh3 d4 5. c4 dxc3 6. bxc3 Qxd2 7. Kxd2 a5 8. a3) 3. Nxf7 Kxf7 4. e4 dxe4 5. Ba6 Nxa6 6. Qf3?? { (Mate in 12 → -2.50) Lost forced checkmate sequence. Qg4 was best. } (6. Qg4 Bxg4 7. Ke2 Bxe2 8. Rd1 Bxd1 9. Nc3 Bxc2 10. Nxe4 Bxe4 11. h4 Bxg2) 6... exf3 7. gxf3 Qxd2 8. Bxd2?? { (-2.01 → Mate in 12) Checkmate is now unavoidable. Nxd2 was best. } (8. Nxd2 Nc5) 8... Nc5?? { (Mate in 12 → -0.70) Lost forced checkmate sequence. g5 was best. } (8... g5 9. Bxg5 Be6 10. Bxe7 Bxa2 11. Rxa2 Bxe7 12. Rxa6 Bf6 13. Rxa7 Bxb2 14. Rxa8) 9. Bh6?? { (-0.70 → -3.12) Blunder. Ba5 was best. } (9. Ba5) 9... gxh6 10. Kd2?? { (-2.57 → -5.83) Blunder. Nd2 was best. } (10. Nd2 Bg4) 10... Bg4 11. fxg4 Kf6?? { (-5.29 → -1.00) Blunder. h5 was best. } (11... h5) 12. Kd3?? { (-1.00 → -8.22) Blunder. g5 was best. } (12. g5 hxg5) 12... Nxd3 13. cxd3 Rb8?? { (-6.21 → -2.21) Blunder. h5 was best. } (13... h5) 14. g5 Kxg5 15. Re1?? { (-2.19 → Mate in 10) Checkmate is now unavoidable. Nd2 was best. } (15. Nd2 h5) 15... b5?? { (Mate in 10 → 0.53) Lost forced checkmate sequence. e5 was best. } (15... e5 16. Rxe5 h5 17. Rxg5 Ne7 18. Rxh5 Rg8 19. Rxh7 Nc6 20. Rxc7 Nd4 21. Rxa7) 16. Rxe7 Nxe7 17. a4?? { (2.77 → Mate in 10) Checkmate is now unavoidable. d4 was best. } (17. d4) 17... bxa4 18. Rxa4 Rxb2 19. Rxa7 Rxf2?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. Rxb1 was best. } (19... Rxb1 20. Rxc7 Bg7 21. Rxe7 Ra8 22. Rxg7 Kf6 23. Rxh7 Rc1 24. Rxh6 Rf1 25. Rxf6) 20. Rxc7 Rxh2 21. Rxe7 Bxe7 22. Nd2 Rxd2 23. d4 Rxd4# { Game ends by variant rule. } 1-0