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Does a training application exist: Find the worst move?

You know, to learn what not to do? Obviously it doesn't exist on this site (yet?), but does it exist somewhere else?

I think correctly identifying what move I shouldn't be playing would also lead to improvements too. Thoughts?
The moves you shouldn't play? Well, for starters, avoid the ones that lead to you being checkmated! =P
That's what I mean, a puzzle game that leads your opponent to checkmating you. But not obviously mate in 1s. Mate in a couple that maybe are good for you, but you open yourself up to an attack and a forced mate without seeing that in the original position.
for starters you must work hard and study hard to realize what the best moves
Sounds like it could negatively affect one's play, so no wonder it's not implemented.

It is contrary to the method of programmed instruction that tactics hope to induce in the learner.
Plenty of the puzzles here employ traps where there is a seemingly a good move, but taking a moment to analyse it allows you to see it's actually setting up a trap against you. You want a puzzle where you have to find a way to get checkmated yourself? That just seems so counterintuitive, I can't see how that can help you become good at chess. There are so many bad moves and potential traps for you to fall into in many of the scenarios, I think the situations where this would even be theoretically possible would be pretty small, no?
If this were to exist the puzzles would not reflect real game positions, since in a normal position there are probably multiple bad moves:
Give up the queen
Walk king into center
Undevelop the knight back to b1
This doesn't really offer a chess education in my opinion
Playing antichess negatively affected my play more than this idea would.

GoMental, I did search but didn't find your thread. It seems like some of us could learn something from such a puzzle. Your idea does make more sense than mine though. The current puzzles looking for mate or win of the queen are good, but I think focusing on blunders could lead to a different variety of puzzle, which ultimately would help your game.

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