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Correspondence Elimination Tournament!

If anyone would like to play in a correspondence tournament, comment your name & rating! When enough players are gathered, I will pair everyone up, and games should be unlimited time.
(I will also be playing, rating 1134 :P)
Under unlimited time many of the games will go never finished.
Hypothetically speaking if a player is going to be mated in 1 move then simply not moving is a way to avoid a loss since you can not lose on time. I think many will take such a strategy when they find them self worse off.

Correspondence tournaments take an incredible amount of time anyways.

If you are serious about this, and want to do it it should be done in this fashion:

1) It should have a 14 day (or other set time) limit per move. As I said before most games will go never finished otherwise.

2) Either round robin pairing, or double round robin depending on the number of participants. Having rounds is a really bad idea because who wants to wait 8 months between rounds if you are one of the first to finish your games waiting on 2 people that are fighting it out in long drawn out endgame.
Correspondence tournaments are normally simultaneous. All players play against all players with two games: one white and one black and all games start at the same time.
From ICCF:
"6. Time Allowed and Penalties

a. Each player is allowed 50 days for every 10 moves, unless the tournament announcement explicitly specifies otherwise. b. Playing time is accounted for in whole days (24-hour periods). A player will have 24 hours of reflection time to respond to a move before one day of time is charged against his/her clock by the ICCF Webserver. Time charged against a player in responding to a move will be the whole number of days reflection time used by the player, up to 20 days, plus twice the whole number of days of reflection time used beyond 20 days, for any single move. For instance, a player who used at least 23 days of reflection time, but not 24 days, will be charged 26 days against his/her clock. Time remaining on a player's clock, when reaching a time control, is carried forward. Both response time and reflection time are stopped during a valid leave. c. The basis for ICCF Webserver date/time will be defined by the location of the server. d. A player who has exceeded the time allowed shall forfeit the game. "
I will gladly participate, and I know one or two other players who certainly will too.
If max number of simultaneous games does not exceed 10, though.
5 days reflection should be enough, if max number of games is 10. Or 8 days reflection. 14 days is too long:
Average number of moves for a game being 40, it would take 40x14 days, i.e. approximately 20 months for completion.
Thank you for trying to organize this.
max 10 simultaneous games = max 6 participants with 2 games white/black per matchup.
What you could also do is organise a team encounter, where the highest rated player of team 1 plays the highest rated player of team 2 and so on. That gives only 2 simultaneous games.
What's the appeal of correspondence chess here in 2017? I don't get it. Have most of you guys spent time locked up?
Correspondence chess is a search for truth. No time trouble, no nerves, no blunders, just analysis. Requires patience, may impair your sleep.

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